

Want to smash a bus into flattened metal and then use it as a shield? Go right ahead! Would you prefer to shatter a radio tower and use the leftover antenna as a javelin? You can do that too! You can even crush boulders into near-perfect circles and play oversized bowling or clang two cars together to form makeshift boxing gloves that inflict additional damage. Walkthrough, secrets, the whole she-bang. The Incredible Hulk: Ultimate Destruction Guide Our strategy smash Hulk. There are a number of combos, weapon strikes, grabs, throws, and chains that you can perform because of this, as well, and just about every single one of them are incredibly cool. with dozens upon dozens of entertaining attacks that the future "Maestro" can easily unleash on the hapless masses. Fortunately, that's not the case at all and in a pleasant twist, the destructible environments play directly into an absolutely enormous move set. These choppers are hard at first, but eventually are no match for you.īut if all you could do was run around the city smashing things up with a small repertoire of moves, then the Incredible Hulk would grow old pretty quickly. "Ultimate Destruction" is exactly what this experience offers and as the Incredible Hulk himself, there's little you can't do to make the game live up to its title.
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What makes attacking these targets so fun, though, is that just about everything you encounter is completely deformable: Various types of autos break and smash into pieces, trees and lampposts are uprooted from their bases, explosions go off in just about every direction, and sometimes even buildings themselves crack and crumble to the ground.

While not based on any real-life city like Grand Theft Auto: San Andreas or Spider-Man 2, Ultimate Destruction still maintains an authentic urban feel to it - with bridges, hospitals, moving traffic, and pedestrians that all have one thing in common: they're certain unavoidable targets for the basketball-sized fists of Ol' Greenskin. To do so, the development team has axed the structured, linear levels of its last Hulk adventure and opened things up into an expansive free-roaming world. Radical remembered those sentiments exactly when designing Ultimate Destruction, and removed the stealthy (and tiresome) Banner levels to focus on the aspect that everyone wanted to spend their time with anyway. As some of you may remember, Radical also developed 2003's movie-inspired Hulk title that was praised for its action sequences but panned for its Banner bits.

The reason for the game's obvious success is because the production team has gone back to the drawing board and totally rebuilt its project from scratch.
